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microinteractions

Microinteractions Can Be Big

“Microinteractions are all around us, from the turning on of an appliance to logging into an online service to getting the weather in a mobile app. They are the single use-case features that do one thing only.” Dan Saffer – (Microinteractions) How do you know when you have a new notification? How do you turn […]

dark_patt

Dark Patterns

More companies join the dark side because there is candy. So if your boss tells everyone the goal is to increase conversions and revenue no matter how, what is that you do? It’s in your power to do good or join the dark side. As Harry Brignull from darkpatterns.org puts it: “A Dark Pattern is […]

UX_UIdesigner

The evolution of designer species

We are witnessing an interbreed of the different designer roles, let’s distill each of them. “If you imagine a product as the human body, the bones represent the code which give it structure. The organs represent the UX design: measuring and optimizing against input for supporting life functions. And UI design represents the cosmetics of […]

flight booking app

Date Pickers in Flight Booking Apps

If your smartphone is the first thing you pack in your carry-on baggage before air-dashing, then I bet you have at least one flight booking app installed on it. While planning or booking the next flight, travelers rely more and more on their smartphones to help them find the best flight tickets. Date pickers play […]

Responsive Web Design

Responsive Web Design (short RWD) was first coined by Ethan Marcotte in 2010 in his famous A List Apart article. Since then we come across this term very often. But what does it mean? A common misconception is that RWD is a technology that knows it all and we need it! In contrary. It is […]

UI and Interaction Patterns

We are influenced by what we see and like. That is how our taste and style is developing. When we create something we don’t exactly replicate the work we like, because that would be copying. We reconstruct our image of it from memory which in fact is creating something new. The output will be influenced […]