Bottom Navigation

Bottom Navigation

First and foremost we are designing for humans. Machines can see beneath the curtain, crawlers can build a semantic map of your content and can reach under crazy contraptions for navigation, but humans only understand what they see. And don’t assume they will instantly understand everything that is visible to them. Incrementally improving something that […]

The UI of Date Ranges

The UI of Date Ranges

You may want to look into the future or dissect the past, when searching for some data it is likely you want to do it by filtering on some kind of dates. Don’t be lazy and render 3 dropdowns for month, day and year. That just shows you don’t care for the user. As Luke […]


Microinteractions Can Be Big

“Microinteractions are all around us, from the turning on of an appliance to logging into an online service to getting the weather in a mobile app. They are the single use-case features that do one thing only.” Dan Saffer – (Microinteractions) How do you know when you have a new notification? How do you turn […]


Dark Patterns

More companies join the dark side because there is candy. So if your boss tells everyone the goal is to increase conversions and revenue no matter how, what is that you do? It’s in your power to do good or join the dark side. As Harry Brignull from puts it: “A Dark Pattern is […]


The evolution of designer species

We are witnessing an interbreed of the different designer roles, let’s distill each of them. “If you imagine a product as the human body, the bones represent the code which give it structure. The organs represent the UX design: measuring and optimizing against input for supporting life functions. And UI design represents the cosmetics of […]